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developer | community | tips and tricks | designing effects | designing for devices

Designing effects on different devices
Full Force Feedback
  With this type of input device you can create effects that push or pull on your hand or resist movement. A full force feedback mouse works well with every effect type.

Not all devices of the same type feel the same. For instance, Logitech's Force Feedback sticks, specifically the Wingman Force 3D and Wingman Strike Force 3D, are significantly different than the old Wingman Force.

In general, effects such as springs, slow periodics, and vector forces are very compelling on these types of devices. High frequency periodics are often less compelling due to the size of the devices.

The Gravis Xterminator Force gamepad does a great job with high frequency periodics and springs. Vector forces, however, can easily get lost.

 
Tactile Feedback
  In a tactile feedback mouse the motor wiggles up and down. The mechanics of the mouse minimizes the number of effects you can feel on this type of device. The two main effects used are periodics and textures.

Be aware or resonant frequencies when designing effects for tactile feedback mouse.

On the Logitech iFeel Mouse and MouseMan all periodics are interpreted as square waves. Enclosures, springs and grids are supported, but only periodics and textures are recommended.

On most other tactile feedback mice, only periodics and textures are supported.





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