Applications

Touch improves a user interface in two ways. It improves user satisfaction. More importantly, it improves user performance. Often it can do both.

Touch-enabled user interfaces improve user performance by supplementing visual and audio information. In some settings, and among some users, visual and auditory feedback are poor or inappropriate conductors of information. For example:

Even under excellent conditions for viewing and hearing, touch substantially improves user performance. Consider this:

How is it that a person can drink a cup of coffee while simultaneously reading a newspaper?

Now imagine without force feedback...

First, try to imagine holding the paper or turning the pages without feeling them!

So many actions are made easy with the sense of touch.

This example has a direct counterpart in computer user interfaces. Without touch, the reader of a long document must interrupt his or her reading, visually move the pointer to the scroll bar, click to view the next page, and resume reading. For subsequent pages, clicking in place works, provided that the user has not inadvertently moved the pointer. If a scroll bar had the feel of a trough and tended to attract and hold the pointer within it, or give a tap when the pointer passed over it, the reader could find and operate the scroll bar without thought and without losing time by suspending and resuming his or her reading. In this example, and many more, touch improves performance by making the desktop feel like the physical world. Utilizing the highly developed human sense of touch to gather, process, and act upon information improves user performance.

Desktop Computing

Web Computing

Gaming